Hay Bale Spear for Bobcat Tsc Family Farm and Home
Crops & Farm Animals Features
A. Overall
In this update, nosotros bring new, specific features of a farm that you've been waiting for. These new features are animal raising and cultivation. For these two features to work, the construction characteristic that builds the befouled and the state is besides included in this new version.
Besides, Farmers need to own new NFTs to use these features. These new NFTs volition be:
- Cowshed, Coop, Farm Plot.
- Infant Calve, Moo-cow, Bull, Dairy Cow.
- Chicken Egg, Chick, Chicken.
- Barley, Corn.
- Milk.
In add-on, in this version, nosotros also have an in-game market. We volition sell some of these NFTs to back up farmers during the game there.
B. Building
one.Crafting (craft) NFTs
2. Building process (Bringing in the NFTs)
When in that location are NFTs: Cowshed, Coop, Subcontract Plot. Farmers put them in and beginning the building procedure (claim). After the building process is finished (the number of claims is enough), farmers can beginning raising in their cowshed, coop, and cultivating their Farm Plot.
Required Claims: The number of claims required to complete the building procedure.
Charge Time: Countdown between claims is 30 minutes (when the menu is brought in, the countdown starts immediately, after 30 minutes, players tin merits for the showtime time).
Consumed Energy: Free energy required in one build.
Limit Slots: The number of animals/crops that can be raised/planted.
C. Constitute:
Conditions: Farmers must own and use 1 Subcontract Plot to grow crops.
There are two types of plants: Corn and Barley. When growing these plants, farmers must perform the human action of watering for the crop to grow.
Required Claims: After having enough claims (Watering), you can harvest
Charge Time: Countdown betwixt claims is four hours (when the card is brought in, the countdown starts immediately, after 4 hours you tin claim for the beginning time).
Consumed Energy: Energy required per time for watering the institute.
Miss-Claim Limit: If the time of two claims passes and farmers don't perform the act of watering, they will lose N points that they already accept. Due north is the number of claims that farmers do not merits when exceeding 2 times allowed (if Northward is greater than the claims that farmers already have, the claims farmers have left will be 0).
For instance: Farmer already has 3 claims (watering) on plant. After xvi hours, if farmer practice not claim, he/she will lose 2 claims and at that place will be 1 claim left
Rewards: When harvested, farmers will get Barley / Corn with a Reward rate of vii.5 (reward unit of measurement is NFT)
D. Creature Raising:
one. Cow: the respective NFTs are Baby Calf, Calf (male person/female), Bull, and Dairy Cow.
To raise a Moo-cow, Farmers must ain and use 1 Cowshed.
Cow's evolution process includes three levels: Baby Dogie -> Calf -> Cow (Balderdash or Dairy Cow depending on Calf's gender is male or female). For a cow to grow, information technology needs to exist fed (claim) and time to grow.
Dairy cows will produce milk.
Daily Claim Limit: The maximum number of times that can exist fed in a solar day.
Required Claims: the number of feedings required to grow upward. For Dairy Moo-cow, information technology is the number of feedings required to produce milk.
Charge Time: Countdown between 2 feedings. (countdown time is calculated when the bill of fare is brought in or afterwards feeding).
Consumption: Each feeding volition consume a corresponding food unit.
Growing Upwards Process: The animals volition abound upward and enter a different level. For example, when raising a Baby Calf that will evolve into a Calf, the Baby Calf card will exist destroyed and replaced by a Calf carte of a random gender.
2. Chicken: the respective NFTs are Chicken Egg, Chick, Craven (a hen). To raise chicken, farmers need to own and employ Coop. Chicken'south evolution procedure includes 3 levels: Chicken Egg -> Chick -> Chicken. From Chicken Egg, Farmers will hatch the egg to help it becomes a chick. From Chick, the farmer will feed barley to help it becomes Craven. Chicken consumes barley and time to produce eggs.
Daily Claim Limit: Maximum number of times of taking care (Chicken Egg) / Feeding (Chick, chicken) in a day
Required Claims: The number of times of taking care (Chicken Egg) / Feeding (Chick) required to grow upwards and enter a higher level or create a production (Chicken).
Charge Time: Countdown betwixt 2 turns of taking care/feeding. (countdown time will kickoff when the carte du jour is brought in or after the taking care/feeding process).
Growing Upwardly Process: The animals will grow up and enter a different level. For example, afterward taking care of Chicken Egg (hatch the egg), the egg volition become a chick.
Rewards: when reaching enough feeding times, Chicken will produce eggs with a Rewards Charge per unit of five.5 (NFT units).
E. Reproduction
In this version, we tin pair Balderdash and Dairy Cow to perform mating and giving birth infant calves.
After pairing, every four hours (Charge time) Farmers will feed the cows one fourth dimension (after the animals are paired, the countdown will first). Corn will exist used as food.
Animals can be fed up to 3 times (Daily Merits Limits). Later on feeding them nine times, the reproduction process will terminate. Farmers will receive their Bull, Dairy Moo-cow back and also receive the corporeality of Infant Calf with a Reward Rate of ane.5 (NFT units).
F. Products from animals raising and cultivation:
one. Products include:
- Animals Raising: Milk, Chicken Egg.
- Tillage: Barley, Corn.
2. Ways of using products from livestocks and farming:
- Apply for feeding (Milk, Barley, Corn).
- Use for re-production, cultivation (Craven Egg, Barley, Corn).
- Utilise for exchanging rewards (Milk, Chicken Egg, Barley, Corn)
Rewards Exchanging: Farmers can employ Milk, Chicken Egg, Barley, Corn to exchange rewards. When exchanging rewards, y'all volition receive resources in the game.
Instance: Exchanging 1 Milk, Farmers will receive corporeality of resources equal ane.4 * Value Resource.
Value Resource is a dynamic value
Source: https://farmersworld.medium.com/crops-farm-animals-features-fa487e9388b0
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